768 civilization v12/24/2022 ![]() ![]() Oh I am not having any problems, because like you I am waiting for the dust to settle also. Then again, I'm not buying it for a while anyway, mostly until I resolve my feelings about Steam, but also just on general principles of not buying any new game until the dust of release has settled. though FA has a good enough rep in addressing these things for me to not worry about it being dropped or whatever some people might thing. Of course I'm sure that as it gets played more, more complaints will surface about AI, balance. ![]() Hardly game breaking, but still annoying I guess. There are some issues apparently at start up with stuttering, but it seems to go away after a few turns are played. One of whom was a Civ IV junky to the max.Ĭan you also be more specific as to the 'problems' you are referring to?įrom what I've seen there are not really an unexpected problems, and most people, other than those who know their specs are on the low end, seem to be running mostly crash free. I'm calling BUG on that one.Īgain, I loved it though, and so did my friends. No amount of clicking elsewhere, using different screens, pressing ESC would take it back to working with the map instead. However, later I realized that my mouse scroll wheel was not zooming the map like it should have and was instead just scrolling the score panel. When I clicked on the scrollbar it went up and down like it should. It had a scrollbar for me possibly because of my resolution (1366 x 768). After you've told your worker to build a road from A to Z, when you click back on that unit it doesn't show where they are going next after finishing the road on the tile they are on.Īt the right of the UI is the score panel. This is the same for workers building roads across multiple tiles. In IV you could click on your unit and a dotted line would appear telling you where that unit's destination was. When ordering a unit to move you can't go back to that unit later and be able to tell where they are supposed to go. It was there in IV.Īt the beginning I couldn't ESC through the opening cutscene until it was about a minute into it or so. Seems like that should definitely be put back into Civ V. Apparently there is an auto save game button or something like that when you are starting the game but we didn't have that checked, so we lose our game. My experience with the game was 95% positive and 5% negative.Īfter we had played 100 turns or so it was time for bed so the host of our multiplayer game went to save the game. The chat box is MUCH better than in Civ IV, it has it's own box now instead of being part of the other notifications text. If your combat unit defeats that Barbarian before they get back to their fort, you RECAPTURE back your worker/settler. AWESOME feature: when Barbarians attack a worker or settler, they don't kill them they CAPTURE them and take them back to their nearest fort. You have to think about where you want to place your units, not just throw them all into one square. Combat feels more tactical than in Civ IV. I love the 1 unit per tile mechanic (although if you want your stacks of doom there is already a mod for that). As usual the tooltips are outstanding.Ĭombat is, in my book, the best enhancement to the franchise. The Civilopedia is great from my brief look at it. There are advisors that will try to help you along the way, you can use them or not. Civ V feels more accessible for new players and those who were like me with Civ IV. I played Civ IV a lot but never quite got to the point where I knew all the ins and outs of strategy. I like the fact that instead of using black for the unexplored regions, they use clouds. ![]() The visuals are stunning, I love the art design. ![]() Since you didn't mention any specific problems you've heard about or explain what you mean by 'merits' I can't respond to your post except to give you my experience. Here's my experience with it after only a couple of hours of multiplayer with some friends: ![]()
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